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RE:Map - RE:Vision Effects Skip to content

RE:Map Release Notes for After Effects

Go to RE:Map Download ❯
Catalyst Edit
Diamant and Dustbuster+
Final Cut Pro
Grass Valley Rio
Media Composer
Motion
Nucoda
Premiere Pro
Vegas Pro

Version 4.2.2 | July 3, 2024

  • Updates REVisionActivate v24.06.1, fixes some licensing issues mainly on Windows.

Version 4.2.1A | October 21, 2023

  • REVisionActivate 23.10.0, fixes issue in macOS Sonoma not showing up during installation

Version 4.2.1 | April 13, 2023

  • Mac: GPU processing could fall on integrated graphics on MacIntel
  • Win: GPU could fall on not fastest GPU with multiple GPU installed

Version 4.2b | February 2, 2023

  • Windows: Fixes an issue with Microsoft latest runtime
  • Mac: Removes potential error with REVisionActivate and hostname mismatch

Version 4.2a | October 27, 2021

  • Installer needed for Mac OS 12 (Monterey)

Version 4.2 | June 15, 2021

  • Add support for Apple M1 for Premiere Public Beta
  • Fixes issue with REVisionActivate on some Mac systems

Version 4.1 | May 20, 2021

  • Adds initial support After Effects Multi-Frame Rendering support
  • Known issue: On certain multi-GPU systems, you must turn off the Enable hardware acceleration checkbox in Import Preferences

Version 4.0.2 | February 18, 2021

  • Removes useless warning message about mismatch of resource version number

Version 4.0.1 | February 9, 2021

  • Fixed an issue with tiling and mipmap true generating an error image (a constant color image)

Version 4.0 | December 15, 2020

  • Version initial Release;
  • Edge rendering improvement (how we clip) with RE:Map Inverse UV
  • New plug-in RE:Map Transform to help you sanitize a UV based workflow. Also includes UV to MV transposition (conversion to a displacement map).
  • Adaptive Sharpening now available in RE:Map UV, superior to existing one in RE:Lens.
  • RE:Map Inverse UV has additional controls for helping set Output Size and as well Scale Ratio X and Y to deal with texture not same aspect ratio as UV maps.
  • RE:Map Displace: Default Amount set to 1.0 so that UV Remap and To MV make sense for a new user. Forward warping has better clipping algorithm to handle edges of object UV map.
  • RE:Map Displace: change Process Mode options names to match rest of RE:Map plugin so it’s clear. And set default amount to 1.0 (it’s either 0 or 1.0)
  • Apple Big Sur support (Rosetta 2 only now)

Version 3.2.1a | November 17, 2020

  • installer needed for Apple Big Sur OS

Version 3.2.1 | December 27, 2019

  • Removes licensing debug info from aerender shell output

Version 3.2 | October 9, 2019

  • Mac OSX - Catalina Ready
  • Intel Embedded Graphics support fix
  • On some computers initialization could return embedded graphics card instead of discrete card
  • Import Premiere project in AE with our plugins, there could be a parameter offset

Version 3.1. | January 14, 2019

  • Fixes a bug of crashing when activating or deactivating the license from within a plug-in.

Version 3.1 | December 3, 2018

  • Implements new RE:Vision Effects licensing scheme.

Version 3.0.7 | October 19, 2018

  • Fixes a crashing bug when using GPU-acceleration on machines with more than one nVidia GPU.

Version 3.0.6 | March 8, 2017

  • Fixes a bug where Inverse UV did not work properly when GPU acceleration was turned on.
  • Fixes a hanging bug using 2x2, 3x3 and 4x4 oversampling when Less Memory was selected and GPU acceleration was turned on.

Version 3.0.5 | January 23, 2017

  • Fixes a crashing bug. (Developer note: in premult/straight conversions)

Version 3.0.4 | December 19, 2016

  • Fixed a bug where turning on GPU resulted in green frames on Mac OS 10.12 (Sierra) on some Mac models (mainly laptops).

Version 3.0.3 | October 7, 2016

  • RE:Map Planar / Corner Pin: Fixes a problem when AE time remapping was used in a manner that generates a freeze frame, which would force a restart of AE.
  • Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.

Version 3.0.2 | June 15, 2016

  • Fixes a bug where a green frame was not produced when the GPU was NOT supported.
  • Fixes a bug where RE:Map Displace did not produce the correct results when a modulator image was used, and GPU acceleration was also used.
  • Fixes a bug where a RE:Map Displace did not display a proper frame when Apply To Screen Coords was chosen and GPU acceleration was used.

Version 3.0.1 | June 1, 2016

  • Fixes GPU memory leak found (eventually producing green frames)
  • Fixes occasional crashing some users experienced.

Version 3.0.0 | March 3, 2016

  • Adds GPU support

Version 2.3 | July 23, 2014

  • Adds cross OS support with a single registration key.
  • RE:Map UV: Automatically set Mip Map on by default.

Version 2.2.3 | October 15, 2013

  • Fixes a bug where RE:Map Planar could incorrectly produce identical results for the first and second frames of a sequence (AE CS6 and CC were affected).
  • 2.23b Windows Only, April 30 2014: Installer fixed to avoid errors of "File not found" when installing on machines where Program Files is not on the main drive.

Version 2.2.2 | September 5, 2013

  • Fixes a bug where RE:Map Inverse UV did give proper results on images that had non-full alpha pixels
  • Fixes a bug where RE:Map UV could crash when scrubbing the timeline.
  • Fixes a bug that occurred when running aerender with -mp argument. The plug-ins could incorrectly check out floating GUI licenses, or would not see render-only floating licenses when they were available.

Version 2.2.1b | June 17, 2013

  • Adds installer support for Adobe CC.

Version 2.2.1 | November 16, 2012

  • Fixed a crashing bug in RE:Map Inverse UV, as well as at the edges of a UV map (with non-full alpha values) within RE:Map Inverse UV.

Version 2.2 | May 3, 2012

  • Added changes necessary to work in Adobe CS6 applications

Version 2.1.3 | April 21, 2011

  • Fixes a bug where RE:Map can crash.
  • Adds installer support for Adobe CS5.5 products.

Version 2.1.2 | August 18, 2010

  • Fixes a problem where motion blur wasn't properly added when using RE:Map Planar.

Version 2.1.1 | July 9, 2010

  • Adds floating license capability for Effections floating license purchases.

Version 2.1 | May 31, 2010

  • Significant speed enhancements.
  • Better error handling within Premiere.
  • Sharpness menu fixed (RE:Map Distort and Displace and Planar): no more fringe edges with non full alpha sources
  • Fixed a problem with Smear and Feedback modes in RE:Map Distort and RE:Map Displace could generate invalid pixels in floating point
  • Fixed a problem where RE:Map Distort could have issues at alpha edges where pixels are semi-transparent
  • Fixed a problem where Blend control did not work properly in floating point in RE:MapPlanar at other values than 100%
  • Fixed a Problem that could make Premiere crash in RE:Map Planar
  • Fixed a problem where RE:Map UV could crash if Edges Threshold was a tiny value
  • Version 2.0 added support for 64b for After Effects and Premiere CS5.
  • Version 2.0 offers significant speed enhancements over v1.

Version 2.0 | May 11, 2010

  • Added support for 64b for After Effects and Premiere CS5.
  • Significant speed enhancements.
  • Better error handling within Premiere.

Version 1.1.3 | June 18, 2008

  • Fixed a problem where some of the RE:Map plugins caused Combustion to crash when interacting with the plugins.

Version 1.1.2 | October 9, 2006

  • Fixed a problem where RE:Map UV did not provide precise enough mapping.
  • Introduced more interactivity with all the plugins when running inside of After Effects on multiprocessor machines.

Version 1.1.1 | October 5, 2006

  • Found a bug in combustion with RE:Map Inverse UV that causes combustion to crash. The Output Width and Height settings have been removed from combustion; see manual for details
  • A similar bug is present when using RE:Map Planar within combustion when Layer Grow Size X and Y are not zero. See manual for workaround.

Version 1.1 | October 4, 2006

  • Added floating point support for After Effects 7.0
  • Added a new plugin to perform inverse UV mapping
  • Added a Check UV mode to RE:Map UV to help debug problematic UV maps.
  • Fixed a bug in RE:Map Planar that caused the plugin to crash when changing the output size of the created image.

Version 1.0.2 | July 18, 2006

  • Fixed a bug where the plugin could crash if "Purge All" was selected from After Effects' Edit menu.

Version 1.0.1 | May 16, 2006

  • Fixed a bug where 8 bit texture maps used in the UV Map plugin could cause combustion to crash.
  • Intel support for FCP 5.1

Version 1.0 | April 14, 2006

  • Initial release